Damage
90%
Speed
30%
Accuracy
15%
Recoil
51%
Minimum level to equip: 1
Branch: All
Ammo: 6 x 5 magazines
Description
For troopers that like a little style with their firepower, the .357 Magnum revolver is a powerful firearm that stands out in the battlefield. Due to an extremely high recoil and relatively slow firing rate, this weapon requires more skill than most sidearms.
Damage 99%
Speed 0%
Accuracy 99%
Recoil 51%
Minimum level to equip: 16
Branch: Sniper
Ammo: 5 x 5 magazines
Description
The fearsome Accuracy International Arctic Warfare rifle fires massive cartridges with astounding accuracy. This is without a doubt one of the best sniper rifles available in the War Rock market – and comes with a price tag to match.
Damage 50%
Speed 60%
Accuracy 25%
Recoil 88%
Minimum level to equip: 1
Branch: Assualt
Ammo: 30 x 5 magazines
Description
The unmistakable Automatic Kalashnikov assault rifle is popular among Assault units for its firepower and durability, but comes with wild recoil. Although the price tag is a bit steeper than the M4A1, the AK-47 more than makes up for it with a higher rate of damage.
Damage 40%
Speed 75%
Accuracy 80%
Recoil 84%
Minimum level to equip: 1
Branch: Sniper
Ammo: 30 x 5 magazines
Description
Along with its unique design, the Steyr AUG A1 is an oddity for the Sniper in that it is capable of fully automatic fire. Although it comes equipped with a scope, this rifle is more suitable for close-range combat.
Damage
99%
Speed 0%
Accuracy
99%
Recoil
59%
Minimum level to equip: 21
Branch: Sniper
Ammo: 5 x 5 magazines
Description
The AW50F is an anti-materiel and anti-personnel rifle all in one. Although not as effective against vehicles as the Barrett, a direct hit against infantry is almost always an immediate kill.
Damage
99%
Speed
70%
Accuracy
99%
Recoil
67%
Minimum level to equip: 16
Branch: Sniper
Ammo: 5 x 3 magazines
Description
The high-powered Barrett sniper rifle goes above and beyond the call of duty, able to take out both human and vehicle targets - including Humvees and lightly armored air vehicles. It can even penetrate vehicle armor, allowing the Sniper to take out pilots while they're still behind the wheel! Due to its size and intense recoil, the Sniper must be in prone position to fire this weapon.
Damage
32%
Speed
30%
Accuracy
20%
Recoil
48%
Minimum level to equip: 1
Branch: All
Ammo: 12 x 5 magazines
Description
A single-action semi-automatic handgun, the Colt fires .45 cartridges. This weapon is issued to all classes, but most soldiers prefer to upgrade to a sidearm with more stopping power.
Damage
52%
Speed
30%
Accuracy
30%
Recoil
48%
Minimum level to equip: 1
Branch: All
Ammo: 7 x 5 magazines
Description
The notorious Desert Eagle carries less ammunition than the default Colt, but packs massive .44 rounds. This pistol is the natural choice for soldiers who want more power, but lack the control required for handling the .357 Magnum.
Damage
52%
Speed
30%
Accuracy
30%
Recoil
48%
Minimum level to equip: 1
Branch: All
Ammo: 30 x 3 magazines
Description
Dual-wielding Berettas is only recommended for troopers with high sidearm proficiency; although the Dual Berettas give you twice the firepower, wielding two pistols at once results in decreased accuracy and increased reload time.
Damage
52%
Speed
72%
Accuracy
35%
Recoil
84%
Minimum level to equip: 21
Branch: Medic, Engineer
Ammo: 42 x 4 magazines
Description
These two small sub-machine guns can be equipped simultaneously to double the stopping power of the already devastating gun. While they are ferocious weapons, the Dual Scorpions take sharp eyes and skill to master.
Damage
45%
Speed
90%
Accuracy
40%
Recoil
72%
Minimum level to equip: 16
Branch: Assault
Ammo: 25 x 5 magazines
Description
Like the Steyr-AUG, the FAMAS is a bullpup-style assault rifle built for size. Due to its size, it is popular among troopers who want the accuracy and durability of a rifle, but in a more compact form.
Damage
46%
Speed
70%
Accuracy
45%
Recoil
67%
Minimum level to equip: 11
Branch: Assault
Ammo: 30 x 5 magazines
Description
Unlike most of the Assault team’s weapons, the G36 features a mounted scope that provides better accuracy at long range, as well as an easy way to obtain personal reconnaissance information.
Damage
34%
Speed
70%
Accuracy
36%
Recoil
72%
Minimum level to equip: 1
Branch: Assault, Medic, Engineer
Ammo: 30 x 5 magazines
Description
The G36C (“G36 Compact”) is a lighter, shorter variant of the G36. It also lacks the scope of the standard G36, rendering it more useful for short to medium-range encounters.
Damage
34%
Speed
70%
Accuracy
36%
Recoil
67%
Minimum level to equip: 11
Branch: Assault, Medic, Engineer
Ammo: 100 x 1 magazines
Description
A modified version of the G36, the G36 “Drum” loads from 100-round Beta C-Mags. Each mag consists of two drum units with 50 rounds each, resulting in a compact weapon with incredible efficiency.
Damage
28%
Speed
30%
Accuracy
20%
Recoil
55%
Minimum level to equip: 1
Branch: All
Ammo: 17 x 5 magazines
Description
Equipped with an extended 17-bullet magazine of 9mm rounds, the Glock inflicts only moderate damage. However, its secondary fire sprays a full-auto burst, making this pistol a unique and deadly addition to any trooper’s arsenal.
Damage
99%
Speed 0%
Accuracy
70%
Recoil
100%
Minimum level to equip: 16
Branch: Heavy Trooper
Ammo: 1 x 5 magazines
Description
This single cartridge grenade launcher deals heavy splash damage to those around the point of impact. This high powered weapon is only available to the Heavy Trooper on Urban Ops and Battle Group Missions.
Damage
40%
Speed
90%
Accuracy
38%
Recoil
64%
Minimum level to equip: 6
Branch: Medic, Engineer
Ammo: 30 x 5 magazines
Description
Similar to the Assault unit’s K2, the smaller K1 is actually a sub-machinegun fitted for .223 Remington cartridges, fed from an M16-style magazine.
Damage
42%
Speed
75%
Accuracy
40%
Recoil
76%
Minimum level to equip: 1
Branch: Assault
Ammo: 30 x 5 magazines
Description
The default rifle for Assault troops, the trusty K-2 lacks personality but gets the job done. Because it is fitted for 5.56 x 45mm rounds, the K2 is generally regarded as less efficient than more popular rifles like the AK-47 and M4A1.
Damage
50%
Speed
60%
Accuracy
52%
Recoil
57%
Minimum level to equip: 26
Branch: Assault
Ammo: 30 x 5 magazines
Description
Like the G36, the L85 belongs to the scoped class of Assault rifles. While built in a bullpup configuration like the AUG, this weapon is capable of providing suppressing fire and tight, accurate bursts for taking out targets at both close and medium range. The L85 is favored by many Assault units for its rugged, unique appearance as well as its versatility.
Damage
37%
Speed
90%
Accuracy
36%
Recoil
84%
Minimum level to equip: 16
Branch: Medic, Engineer
Ammo: 30 x 5 magazines
Description
Designed for high firepower at close range, this powerful weapon is accurate and deadly in the hands of a skilled medic or engineer.
Damage
43%
Speed
70%
Accuracy
45%
Recoil
54%
Minimum level to equip: 1
Branch: Assault
Ammo: 30 x 5 magazines
Description
A typical infantry weapon, the M4A1 handles similarly to the K-2 but with higher accuracy and greater damage. In addition, it handles better than the AK-47, but does not inflict as much damage.
Damage
41%
Speed
70%
Accuracy
46%
Recoil
73%
Minimum level to equip: 21
Branch: Assault
Ammo: 30 x 5 magazines
Description
This reliable, accurate and powerful rifle is a staple among infantry around the world. Its 3 round burst fire mode especially handy in situations where increased accuracy and stopping power are necessary.
Damage
85%
Speed 0%
Accuracy
95%
Recoil
48%
Minimum level to equip: 1
Branch: Sniper
Ammo: 30 x 5 magazines
Description
Snipers begin training with the M24 sniper rifle. Although accurate, this weapon does not inflict much damage and is almost inevitably cast aside by more experienced snipers.
Damage
52%
Speed
60%
Accuracy
50%
Recoil
100%
Minimum level to equip: 16
Branch: Assault
Ammo: 100 x 1 magazines
Description
The heavy M-60 machine gun fires 7.62mm rounds from a belt-fed magazine. And while it only comes with a single spare magazine, each magazine packs 100 bullets – and chances are, you won’t need them all.
Damage
60%
Speed
40%
Accuracy
50%
Recoil
98%
Minimum level to equip: 16
Branch: Heavy Trooper
Ammo: 200 x 0 magazines
Description
The six-barreled M134 is usually found mounted on helicopters and Humvees. Now, you can carry 200 rounds of pure destruction in your own hands – but remember to keep it warmed up, and be prepared to handle a lot of recoil.
Damage
50%
Speed
75%
Accuracy
32%
Recoil
87%
Minimum level to equip: 16
Branch: Assault
Ammo: 100 x 2 magazines
Description
The M249 Minimi fires 5.56 x 45mm NATO rounds at 725 rounds per minute, and is designed to be a lightweight, one-man anti-infantry weapon.
Damage
99%
Speed
90%
Accuracy
99%
Recoil
61%
Minimum level to equip: 21
Branch: Heavy Trooper
Ammo: 6 grenades
Description
This man-portable grenade launcher provides 6 destructive rounds of 40mm grenades. This devastating semi-automatic weapon is only available to the Heavy Trooper on Battle Group missions.
Damage
40%
Speed
80%
Accuracy
38%
Recoil
72%
Minimum level to equip: 1
Branch: Medic, Engineer
Ammo: 30 x 5 magazines
Description
Medics and Engineers come equipped with the accurate and lightweight MP5 submachine gun. The MP5K variant is also available as a sidearm for Snipers and Heavy Troopers.
Damage
29%
Speed
90%
Accuracy
30%
Recoil
51%
Minimum level to equip: 1
Branch: All
Ammo: 20 x 5 magazines
Description
Small enough to be carried as a sidearm, the MP5K is an excellent defensive weapon for Snipers and Heavy Troopers. Although it has stats similar to the Glock, the MP5K has a much higher firing rate.
Damage
43%
Speed
90%
Accuracy
45%
Recoil
55%
Minimum level to equip: 21
Branch: Medic, Engineer
Ammo: 40 x 4 magazines
Description
Compared to the MP5, the MP7A1 has more ammo, delivers greater damage and has improved accuracy.
Damage
38%
Speed
90%
Accuracy
42%
Recoil
60%
Minimum level to equip: 11
Branch: Medic, Engineer
Ammo: 50 x 3 magazines
Description
Despite a higher rate of fire, the distinctive P-90 features less recoil and only slightly less firepower than the G36C. In addition, the P-90 features 50-round magazines, allowing its wielder more effective time between reloads.
Damage
99%
Speed 0%
Accuracy
85%
Recoil
51%
Minimum level to equip: 1
Branch: Heavy Trooper
Ammo: 1 x 3 magazines
Description
When armored ground vehicles are closing in, you don’t send in Assault troops; you call in the Heavy Weapons. The short range Panzerfaust anti-tank weapon is their default weapon and performs admirably.
Damage
80%
Speed 0%
Accuracy
92%
Recoil
38%
Minimum level to equip: 11
Branch: Sniper
Ammo: 5 x 5 magazines
Description
One of the more intimidating scoped weapons, the semi-automatic PSG-1 fires 7.62mm rounds, similar to the AK-47 but with much more precision. Snipers will want to wait on this one until they’re ready to handle it; the PSG-1 comes with a hefty price tag.
Damage
90%
Speed 0%
Accuracy
99%
Recoil
51%
Minimum level to equip: 1
Branch: Sniper
Ammo: 10 x 5 magazines
Description
While not as powerful as some of the other rifles, the SSG is an appropriate weapon for the Sniper who isn’t ready for a PSG-1, but wants something with more bite than the simple M24.
Damage
100%
Speed 0%
Accuracy
90%
Recoil
4%
Minimum level to equip: 1
Branch: Heavy Trooper
Ammo: 1 x 4 magazines
Description
Similar to the weapons system mounted on the M1097 Avenger, the portable Stinger fires seeker rounds capable of 180 degree turns in pursuit of its prey. This is primarily an anti-air weapon and will not do much against ground armor.
Damage
38%
Speed
90%
Accuracy
40%
Recoil
81%
Minimum level to equip: 11
Branch: Assault
Ammo: 28 x 4 magazines
Description
The TAR-21 has become a favorite among police and military personal throughout the world. Featuring a bullpup design (similar to the FAMAS and AUG) to shorten the length of gun but not sacrifice on barrel length. The TAR-21 gun is compact and lightweight but delivers serious punishment to the enemy.
Damage
42%
Speed
90%
Accuracy
30%
Recoil
54%
Minimum level to equip: 16
Branch: Medic, Engineer
Ammo: 32 x 5 magazines
Description
Small, accurate, and deadly, the TMP (or Tactical Machine Pistol) handles so smoothly that even untrained troopers can fire extended bursts with accuracy. Due to its small size and fair accuracy even while in motion, the TMP is an excellent firearm for support troops actively engaged in combat.
Damage
40%
Speed
60%
Accuracy
42%
Recoil
60%
Minimum level to equip: 1
Branch: Medic, Engineer
Ammo: 32 x 5 magazines
Description
One of the more powerful weapons available to Medics and Engineers, the Uzi is a light SMG with heavy recoil. Because it is not very accurate, it is much more useful at short distances, or for providing covering fire.
Damage
40%
Speed 0%
Accuracy
10%
Recoil
67%
Minimum level to equip: 11
Branch: Assault, Medic, Engineer
Ammo: 8 x 5 magazines
Description
Absolutely devastating at short range, the Winchester shotgun fires a hail of pellets in a tight circle and is ideal for engaging multiple targets in quick succession.